Procrastinate

Technique2D
formatGame! Play here.
created byAnna Müller, Matthias Schüpbach, Nicolas Vondru and Lukas Wind
SoftwareUnity, Blender, Reaper
ProductionInbetween animation and game design Workshop at Fantoche Festival
year2021

About

Created during a game jam. The goal was to give the players a comfortable atmosphere with nice music and lots of tiny things to click and explore – nothing fancy, just barely enough to hold their attention, but still kind of satisfying. The black boxes keep blocking the interactive room but can be exploded with items from the room – which is even more satisfying. Is there a goal? No, procrastination is a self-sufficient activity. Is there an end to the game? Yes, it is the point where one realizes they actually have to stop playing.